Large City: Jahe-zmemol Xluwuf

Jahe-zmemol Xluwuf

Jahe-zmemol Xluwuf
Example Gnoll architecture.
StateGoblin Tribes
ProvenceDediimu Region
RegionWöd Basklo Brushlands
Founded1520
Community LeaderLord Tsèsêj
Area159 km2 (63 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation1050 m (3444 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population37594
Population Density236 people per km2 (596 people per mi2)
Town AuraNecromancy
Naming
Native nameJahe-zmemol Xluwuf
Pronunciation/jæ̝nf/ /zmeˈmol/
Direct Translation[fun] [chef; cook]
Translation[Not Yet Translated]

Jahe-zmemol Xluwuf (/jæ̝nf/ /zmeˈmol/ [fun] [chef; cook]) is a subtropical Large City located in the Dediimu Region of the Goblin Tribes.

The name Jahe-zmemol Xluwuf is derived from the Goblin language, as Jahe-zmemol Xluwuf was founded by Trèbêbrí, who was culturaly Gnoll.

Climate

Jahe-zmemol Xluwuf has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cool 12°C (53°F). Jahe-zmemol Xluwuf receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Jahe-zmemol Xluwuf covers an area of nearly 159 km2 (63 mi2), and an average elevation of 1050 m (3444 ft) above sea level.

Overview

Jahe-zmemol Xluwuf was founded durring the early 16th century in fall of the year 1520, by Trèbêbrí. The establishment of Jahe-zmemol Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Jahe-zmemol Xluwuf which required millitary assistance exterminate before the community could finish being built.

Jahe-zmemol Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Jahe-zmemol Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Jahe-zmemol Xluwuf is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The perhapse unnessisarily well built defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Jahe-zmemol Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Jahe-zmemol Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Jahe-zmemol Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Jahe-zmemol Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jahe-zmemol Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jahe-zmemol Xluwuf's parks.

Jahe-zmemol Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jahe-zmemol Xluwuf.

Jahe-zmemol Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Jahe-zmemol Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jahe-zmemol Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Jahe-zmemol Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Jahe-zmemol Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jahe-zmemol Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jahe-zmemol Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jahe-zmemol Xluwuf's public wards, blessings, and other arcane systems.

Jahe-zmemol Xluwuf has an Administrative Academy which trains individuals in the administrative arts.

Jahe-zmemol Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jahe-zmemol Xluwuf's grid is powered by a god's will and kindness.

Jahe-zmemol Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Jahe-zmemol Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Jahe-zmemol Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Jahe-zmemol Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jahe-zmemol Xluwuf's natural decorations nor waterways.

Jahe-zmemol Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Jahe-zmemol Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jahe-zmemol Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Jahe-zmemol Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Jahe-zmemol Xluwuf's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Jahe-zmemol Xluwuf's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Jahe-zmemol Xluwuf the water is caffeinated.

The Domovoi near Jahe-zmemol Xluwuf are known to be quite timid.

Jahe-zmemol Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Necromancy energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 75
  • Farmers: 101
  • Farm Laborer: 208
  • Hunters: 139
  • Milk Maids: 93
  • Ranchers: 49
  • Ranch Hands: 97
  • Shepherds: 98
    • Farmland: 151879 m2
    • Cattle and Similar Creatures: 9398
    • Poultry: 112782
    • Swine: 7518
    • Sheep: 375
    • Goats: 75
    • Horses, Mounts, and Beasts of Burden: 3759

Craftsmen

  • Arms and Toolmakers: 76
  • Blacksmiths: 83
  • Bookbinders: 47
  • Buckle-makers: 52
  • Cabinetmakers: 85
  • Candlemakers: 139
  • Carpenters: 112
  • Clothmakers: 113
  • Coach and Harness Makers: 40
  • Coopers: 101
  • Copper, Brass, Tin, Zinc, and Lead Workers: 51
  • Copyists: 36
  • Cutlers: 32
  • Fabricworkers: 85
  • Farrier: 259
  • Furriers: 24
  • Glassworkers: 125
  • Gunsmiths: 88
  • Harness-Makers: 36
  • Hatters: 72
  • Hosiery Workers: 27
  • Jewelers: 42
  • Leatherwrights: 91
  • Locksmiths: 38
  • Matchstick makers: 57
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 46
  • Paper Workers: 52
  • Plasterers: 50
  • Pursemakers: 67
  • Roofers: 39
  • Ropemakers: 38
  • Rugmakers: 35
  • Saddlers: 67
  • Scabbardmakers: 77
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 35
  • Soap and Tallow Workers: 141
  • Tailors: 203
  • Tanners: 46
  • Upholsterers: 56
  • Watchmakers: 51
  • Weavers: 110
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 56
  • Butchers: 96
  • Chandlers: 96
  • Chicken Butchers: 95
  • Entrepreneurs: 38
  • Fine Clothiers: 96
  • Fishmongers: 107
  • Florists: 22
  • Potion Sellers: 63
  • Resellers: 187
  • Spice Merchants: 52
  • Wine-sellers: 81
  • Wheelwright: 55
  • Woodsellers: 37

Service workers

  • Bakers: 208
  • Barbers: 183
  • Coachmen: 56
  • Cooks: 150
  • Doctors: 79
  • Gamekeepers: 54
  • Grooms: 32
  • Hairdressers: 121
  • Healers: 105
  • Housekeepers: 104
  • Housemaids: 163
  • House Stewards: 117
  • Inns: 36
  • Laundry maids: 70
  • Maidservants: 121
  • Nursery Maids: 70
  • Pastrycooks: 144
  • Restaurateur: 156
  • Tavern Keepers: 150

Specialized Laborer

  • Ashworkers: 55
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 75
  • In-Town Couriers: 89
  • Long Haul Couriers: 85
  • Dockyard Workers: 73
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 100
  • Millers: 81
  • Miners: 79
  • Oilmen and Polishers: 57
  • Postmen: 79
  • Pure Finder: 49
  • Skinners: 101
  • Sugar Refiners: 21
  • Tosher: 64
  • Warehousemen: 110
  • Watercarriers: 75
  • Watermen, Bargemen, etc.: 107

Skilled Laborers

  • Accountants: 49
  • Alchemist: 53
  • Clerk: 81
  • Dentists: 38
  • Educators: 100
  • Engineers: 54
  • Gardeners: 37
  • Mages: 28
  • Plumbers: 38
  • Pharmacist: 43
  • Professors: 16
  • Scientists: 28
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 54
  • Civil Clerks: 89
  • Civic Iudex: 43
  • Consultants: 24
  • Exorcist: 85
  • Fixers: 44
  • Kami Clerk: 74
  • Landlords: 71
  • Lawyers: 46
  • Legend Keepers: 62
  • Militia Officers: 250
  • Monks, Monastic: 110
  • Monks, Civic: 117
  • Historian, Oral: 93
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 81
  • Priests: 170
  • Rangers: 53
  • Rat Catchers: 56
  • Scholars: 58
  • Spiritualist: 64
  • Slayers: 21
  • Storytellers: 141
  • Military Officers: 139

Cottage Industries

  • Brewers: 107
  • Comfort Services: 144
  • Enchanters: 43
  • Herbalists: 43
  • Jaminators: 134
  • Needleworkers: 110
  • Potters: 61
  • Preserve Makers: 107
  • Quilters: 56
  • Seamsters: 163
  • Spinners: 104
  • Tinker: 41
  • Weaver: 104

Artists

  • Actors: 38
  • Architects: 14
  • Bards: 62
  • Costumers: 22
  • Dancers: 45
  • Drafters: 24
  • Engravers: 31
  • Fine Furniture Carpenters: 18
  • Glaziers: 40
  • Inlayers: 37
  • Musicians: 104
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 32
  • Wood Carvers: 134
  • Writers: 113

Produce Industries

  • Butter Churners: 125
  • Canners: 107
  • Cheesmakers: 113
  • Ice Merchants: 16
  • Millers: 73
  • Picklers: 68
  • Smokers: 46
  • Stockmakers: 42
  • Tobacconists: 58
  • Tallowmakers: 89

14029 of Jahe-zmemol Xluwuf's population work within a Foundational Occupation.

20934 of Jahe-zmemol Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 2631 (7%) are noncontributers.

Points of Interest

The center of Jahe-zmemol Xluwuf's town square was built around an ancient standing stone.

POI

History

The the a belt of Summoning, an a belt imbued with notable amounts of Summoning energies was created near Jahe-zmemol Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History